a lack of purpose (what task to start and finish next?).a lack of orientation (where was that spot again?).If you look at the thrusters on the Aurora, at the back, you are facing South-East, and so on. When you are facing the Aurora, you are facing east.Underwater cave networks make orientation and navigation in the third dimension an additional challenge.Using the PDA waypoint customization can help certain points stand out by changing them from default blue to orange, red, light blue, or yellow. Instead of setting beacons, the player could plant artificial landmarks: an Exterior Growbed with some of the bioluminescent Creepvine. Additional beacons can be manufactured and placed to create new waypoints. Instead of a map, the game uses a waypoint and compass-bearing system, which superimposes your current depth and an icon of Lifepod 5 and the distance to it.This provides players with a more immersive experience, where they discover things themselves. Subnautica intentionally does not feature a map within the in-game interface.It is this limited visual range that cripples orientation.
This is mainly because of below water’s render range. Underwater, vision is very limited, even during the day. The visibility range above water is around two kilometers.The location and content of Data Boxes are fixed. Also, the way some raw resources are found inside lime/sand/shale outcrops means it is only decided at the time of pick-up exactly which resource is contained within. There is some variation, such as the precise location of Lifepod 5. Subnautica's game world is fixed, rather than a procedurally-generated, randomized world. Some useful guides can be found in Subnautica's guide database on Steam.īefore starting to play Subnautica Subnautica game world 7 Good luck and watch out for Leviathans.3.7 Peepers (or other food fish) & Food.